Art work

Here is a collection of my artwork, created in (both 2D and) 3D, for various projects as well as personal work.

Duel Sense Controller

Using the blueprint, I was able to recreate the controller. In my opinion, it resembles a knock-off version of the original, the buttons don’t sit flush on the sides, but the overall shape and placement of the other buttons are accurate.

M4A1_ACOG

I found this weapon design interesting due to its unique features: the scope on top, the shape of the front barrel, and the stock. This project was incredibly helpful as it allowed me to practice using modifiers and basic shapes to create a detailed and satisfying model. While I’m pleased with the result, there’s still room for improvement, such as adding finer details like screws and scratch marks for a more polished and realistic look.

Humanoid

I attended a workshop on creating a 3D model of a human body designed for animation. The process began with shaping the head, and once I was satisfied with it, I moved on to the upper and lower body. Next, I modeled the legs, followed by the arms and hands, and finally, the feet, which didn’t turn out as well as I had hoped.

This humanoid model is suitable for animation due to the cuts placed at its joints, allowing for movement, even though it lacks the bone structure.